Kick & run is played on a
5×5 board
with the following setup:
Players have home bases in opposite corners, and take turn to
a
or
.
-
move orthogonally towards the opponent base to an empty square, or
captures by stepping northwest or southeast.
-
slides any number of empty squares in any direction that brings it closer
to the enemy base.
To the left
b3
can step to b4 or
c3, or sidekick
c2
!
To the right you see the valid moves for
d5
. It can't go to e4 since
that isn't closer to the
Player 1 base.
A player wins by
-
moving a
into the opponent base
- stalemating the opponent