Murus Gallicus is played on a
8×7 board
with the following initial setup:
There are three different unit types, each representing a stack height from
the original game:
are height 1 stacks (walls). They cannot move or do anything.
are height 2 stacks (towers), which is the max height in the regular
variant.
are height 3 stacks (catapults), advanced variant only.
A
can...
by distributing
itself into the two closest squares in any 1 direction. Target squares
must be either empty or have a friendly
. Empty squares become
, and
become
. In the advanced variant
becomes
.
a neighbouring
enemy
by reducing itself into a
. In the advanced variant you can also
an enemy
into a
.
itself by
reducing a neighbouring enemy
into a
.
The
in the advanced variant can
2 or 3 squares in a
non-backwards direction. The target square must be empty or contain an
enemy. The following happens: