Razzle Dazzle is played on a
8×7 board
with the following setup:
Players take turn to either...
a unit like a chess
knight
the ball in an
uninterrupted orthogonal or diagonal line to another friendly unit. You
may keep passing as long as you want and have valid receivers.
There are three unit types, dictating what is possible:
A
is currently carrying the ball. It cannot
but it may
the ball to a
friendly
A
can both and
receive a from
A
is what a
becomes after doing a
. It cannot receive
passes but may ,
after which it becomes a
and can receive passes again.
In other words, when a
makes a to a
...
the
becomes a
the
becomes a
There is a special "tournament" rule that we have also
implemented: if you
adjacent (including
diagonals) to the enemy
, then in the next turn they must
if able.
Note that it is only the
that your opponent just moved that can force your
to .
Win by getting your ball into the opponent base!
Since the ball-carrying
is immobile, this means you have to first
until you have a
in the opponent base, and then make a
do a to that
!