Sapos is played on a
8×8 board
with the following setup:
Each player has 4
on the board and 12 in reserve.
Players take turn to perform any number of these commands:
-
a
over an orthodiagonally adjacent friend into an empty square.
-
a
over an orthogonally adjacent enemy into an empty square,
capturing the jumped enemy into your reserve.
-
a
from your reserve in an empty square orthodiagonally adjacent to the last
There are some rules for the flow of a turn:
-
You will only ever
and
with a single
during your turn
-
If you have a 2x2 formation of
at the start of your turn, you must move with one of those
-
You can and
multiple times
-
Once you make a you
may no longer
-
If you don't make a
you must end your
turn with a
-
After
Player 2's
first turn she must immediately move again. Neither sequence may contain
.
Here are some examples of valid turns:
-
-
-
And Player 2's
first turn likely looks like this:
If your opponent would be unable to finish her next turn, you win by
starvation
!
This win condition means that if you have 0 in reserve at the start of your
turn then you must ,
since you otherwise cannot affort to
.