Chameleon is played on a 5×5 board with the following setup:
Players take turn to move one of their
or :Both units capture opponent units by replacement.
Here's the twist:
This can also be phrased like this:
There are three win conditions:
persistentInvader
: if you move a unit into the opponent's base, and she cannot kill it
in her subsequent turn, you win!
loneInvader
: if
you have only 1 unit left and move it into the opponent's base, you
immediately win even if the unit can be subsequently captured.
starvation
: if
you kill all opponent units, you immediately win
Draws are not possible, nor are long games!